ABOUT / GUILHERME BREMENKAMP

I’M GUILHERME BREMENKAMP — A CREATIVE TECHNOLOGIST, FILMMAKER AND BUILDER CONNECTING PEOPLE TO SYSTEMS.

I’M GUILHERME BREMENKAMP — A CREATIVE TECHNOLOGIST, FILMMAKER AND BUILDER CONNECTING PEOPLE TO SYSTEMS.

BKAMP started during the pandemic, inside the FiveM roleplay scene. I designed cities, animated brands and built custom 3D police cars in Cinema 4D. What began as a way to sell design became the identity I use to explore everything from images to infrastructure.

01 / INTRO

FROM LYRIC VIDEOS TO LOG FOOTAGE.

FROM LYRIC VIDEOS TO LOG FOOTAGE.

Motion became serious when I started publishing animated lyrics on YouTube. It taught me camera, scene building and composition in After Effects. At Bremenkamp Madeiras, that practice moved behind the lens: I record in log with Blackmagic Camera, edit and grade in DaVinci Resolve, and use CapCut only for captions.

PORTRAIT STUDY / GUI / ES, BRAZIL

GUI.

MADE IN ESPÍRITO SANTO, BRAZIL

02 / TIMELINE

SINCE 2020.

2020

BKAMP BEGINS

FIVEM / C4D / DESIGN + MOTION

FIVEM / C4D / DESIGN + MOTION

2022

PROJECT X

BRAND + MOTION

BRAND + MOTION

2023—2025

LINE EASY

CO-FOUNDER / PRODUCT

CO-FOUNDER / PRODUCT

2024

BREEMENKAMP

FILM / COLOR / INFRASTRUCTURE

FILM / COLOR / INFRASTRUCTURE

NOW

CREATIVE TECHNOLOGY

USER EXPERIENCE / SOFTWARE / INFRASTRUCTURE / COMMUNICATION

USER EXPERIENCE / SOFTWARE / INFRASTRUCTURE / COMMUNICATION

03 / HOW I WORK

THE SCREEN IS ONLY PART OF THE STORY.

THE SCREEN IS ONLY PART OF THE STORY.

The interface is only the visible edge. The choices behind it — naming, access, rhythm and reliability — shape what people actually experience.

01

MAKE IT UNDERSTANDABLE

A brand or interface should help people understand what something is, what changed and what they can do next.

02

BUILD FOR THE HANDOFF

Good work should leave clearer operations, useful documentation and fewer mysteries for whoever touches it next.

03

KEEP REAL LIFE IN THE LOOP

Stages, stores, schools, public services and small businesses impose real constraints. Those constraints make the work better.

BASED IN ESPIRITO SANTO, BRAZIL

WORKING ACROSS VISUAL AND TECHNICAL DISCIPLINES

WORKING ACROSS VISUAL AND TECHNICAL DISCIPLINES

04 / FROM HOME LAB TO REAL OPERATIONS

THE ETZIN BOT RAN ON AN OLD PC. THEN THE OLD PC BECAME A WAY OF THINKING.

THE ETZIN BOT RAN ON AN OLD PC. THEN THE OLD PC BECAME A WAY OF THINKING.

I first learned infrastructure by self-hosting ETzin, a Discord bot, on an old PC at home. At Bremenkamp Madeiras, the same instinct became real operations: networks, access points, servers, clusters, automation, Docker, LXC, Kubernetes, Proxmox and the responsibility to keep everything working.

I first learned infrastructure by self-hosting ETzin, a Discord bot, on an old PC at home. At Bremenkamp Madeiras, the same instinct became real operations: networks, access points, servers, clusters, automation, Docker, LXC, Kubernetes, Proxmox and the responsibility to keep everything working.

I CONNECT THE USER TO THE SYSTEM — THROUGH INTERFACE, IMAGE, CODE, INFRASTRUCTURE AND COMMUNICATION.

05 / THINGS I USE TO MAKE THINGS

DESIGN — AFFINITY BY CANVA · FIGMA · FRAMER · ILLUSTRATOR · PHOTOSHOP

DESIGN — AFFINITY BY CANVA · FIGMA · FRAMER · ILLUSTRATOR · PHOTOSHOP

MOTION / FILM — DAVINCI RESOLVE · BLACKMAGIC CAMERA · AFTER EFFECTS · CINEMA 4D · RESOLUME ARENA · OBS STUDIO · NDI

MOTION / FILM — DAVINCI RESOLVE · BLACKMAGIC CAMERA · AFTER EFFECTS · CINEMA 4D · RESOLUME ARENA · OBS STUDIO · NDI

FILMMAKING — LOG CAPTURE → EDIT → COLOR CORRECTION → COLOR GRADING → CAPTIONS / OUTPUT

FILMMAKING — LOG CAPTURE → EDIT → COLOR CORRECTION → COLOR GRADING → CAPTIONS / OUTPUT

SOFTWARE — HTML · CSS · JAVASCRIPT · TYPESCRIPT · REACT · NEXT.JS · NODE.JS · POSTGRESQL · SUPABASE · GIT · GITHUB · APIS · AI & AUTOMATION

SOFTWARE — HTML · CSS · JAVASCRIPT · TYPESCRIPT · REACT · NEXT.JS · NODE.JS · POSTGRESQL · SUPABASE · GIT · GITHUB · APIS · AI & AUTOMATION

INFRASTRUCTURE — NETWORKS · UNIFI · ACCESS POINTS · SERVERS · CLUSTERS · LINUX · DOCKER · LXC · KUBERNETES · PROXMOX · CLOUDFLARE · WIREGUARD · NGINX / TRAEFIK · PROMETHEUS · GRAFANA · N8N

INFRASTRUCTURE — NETWORKS · UNIFI · ACCESS POINTS · SERVERS · CLUSTERS · LINUX · DOCKER · LXC · KUBERNETES · PROXMOX · CLOUDFLARE · WIREGUARD · NGINX / TRAEFIK · PROMETHEUS · GRAFANA · N8N

FROM PIXELS TO PACKETS.

BKAMP / GUILHERME BREMENKAMP

DESIGN · DEVELOPMENT · INFRASTRUCTURE · MOTION / © 2026